Weapons
Arcane Category
Weapon | Price | Accuracy | Damage | Details |
---|---|---|---|---|
Staff | 100z | 【WLP + WLP】 | 【HR + 6】physical | Arcane, Two-handed, Melee |
Tome | 100z | 【INS + INS】 | 【HR + 6】physical | Arcane, Two-handed, Melee |
Bow Category
Weapon | Price | Accuracy | Damage | Details |
---|---|---|---|---|
Crossbow | 150z | 【DEX + INS】 | 【HR + 8】physical | Bow, Two-handed, Ranged |
Shortbow | 200z | 【DEX + DEX】 | 【HR + 8】physical | Bow, Two-handed, Ranged |
Brawling Category
Weapon | Price | Accuracy | Damage | Details |
---|---|---|---|---|
Unarmed Strike | 0z | 【DEX + MIG】 | 【HR + 0】physical | Brawling, One-handed, Melee, Automatically equipped in each empty hand slot |
Improvised (Melee) | 0z | 【DEX + MIG】 | 【HR + 2】physical | Brawling, One-handed, Melee, Breaks after the attack |
Iron Knuckle | 150z | 【DEX + MIG】 | 【HR + 6】physical | Brawling, One-handed, Melee |
Dagger Category
Weapon | Price | Accuracy | Damage | Details |
---|---|---|---|---|
Steel Dagger | 150z | 【DEX + INS】+1 | 【HR + 4】physical | Dagger, One-handed, Melee |
Firearm Category
Weapon | Price | Accuracy | Damage | Details |
---|---|---|---|---|
Pistol✦ | 250z | 【DEX + INS】 | 【HR + 8】physical | Firearm, One-handed, Ranged |
Flail Category
Weapon | Price | Accuracy | Damage | Details |
---|---|---|---|---|
Chain Whip | 150z | 【DEX + DEX】 | 【HR + 8】physical | Flail, Two-handed, Melee |
Heavy Category
Weapon | Price | Accuracy | Damage | Details |
---|---|---|---|---|
Iron Hammer | 200z | 【MIG + MIG】 | 【HR + 6】physical | Heavy, One-handed, Melee |
Broadaxe✦ | 250z | 【MIG + MIG】 | 【HR + 10】physical | Heavy, One-handed, Melee |
Waraxe✦ | 250z | 【MIG + MIG】 | 【HR + 14】physical | Heavy, Two-handed, Melee |
Spear Category
Weapon | Price | Accuracy | Damage | Details |
---|---|---|---|---|
Light Spear✦ | 200z | 【DEX + MIG】 | 【HR + 8】physical | Spear, One-handed, Melee |
Heavy Spear✦ | 200z | 【DEX + MIG】 | 【HR + 12】physical | Spear, Two-handed, Melee |
Sword Category
Weapon | Price | Accuracy | Damage | Details |
---|---|---|---|---|
Bronze Sword✦ | 200z | 【DEX + MIG】+1 | 【HR + 6】physical | Sword, One-handed, Melee |
Greatsword✦ | 200z | 【DEX + MIG】+1 | 【HR + 10】physical | Sword, Two-handed, Melee |
Katana✦ | 200z | 【DEX + INS】+1 | 【HR + 10】physical | Sword, Two-handed, Melee |
Rapier✦ | 200z | 【DEX + INS】+1 | 【HR + 6】physical | Sword, One-handed, Melee |
Thrown Category
Weapon | Price | Accuracy | Damage | Details |
---|---|---|---|---|
Improvised (Ranged) | 0z | 【DEX + MIG】 | 【HR + 2】physical | Thrown, One-handed, Ranged |
Shuriken | 150z | 【DEX + INS】 | 【HR + 4】physical | Thrown, One-handed, Ranged |
Armors and Shields
Basic Armors
Armor | Price | DEF | M.DEF | Init |
---|---|---|---|---|
No Armor | 0z | DEX die | INS die | 0 |
Silk Shirt | 100z | DEX die | INS die +2 | -1 |
Travel Garb | 100z | DEX die +1 | INS die +1 | -1 |
Combat Tunic | 150z | DEX die +1 | INS die +1 | 0 |
Sage Robe | 200z | DEX die +1 | INS die +2 | -2 |
Brigandine✦ | 150z | 10 | INS die | -2 |
Bronze Plate✦ | 200z | 11 | INS die | -3 |
Runic Plate✦ | 250z | 11 | INS die +1 | -3 |
Steel Plate✦ | 300z | 12 | INS die | -4 |
Basic Shields
Armor | Price | DEF | M.DEF | Init |
---|---|---|---|---|
Bronze Shield | 100z | +2 | 0 | 0 |
Runic Shield✦ | 150z | +2 | +2 | 0 |
Rare Item Qualities
Defensive Qualities
Quality | Cost | Effect |
---|---|---|
Antistatus | +500z | You are immune to a single status effect. |
Resistance | +700z | You have Resistance to a single damage type (not physical damage). |
Amulet | +800z | You gain a +1 bonus to Magic Defense. |
Bulwark | +800z | You gain a +1 bonus to Defense. |
Dual Resistance | +1000z | You have Resistance to two damage types (not physical damage). |
Swordbreaker | +1000z | You have Resistance to physical damage. |
Immunity | +1500z | You have Immunity to a single damage type (not physical damage). |
Omnishield | +2000z | You gain a +1 bonus to Defense and Magic Defense. |
Perfect Health | +2000z | You are immune to all status effects. |
Offensive Qualities
Quality | Cost | Effect |
---|---|---|
Magical | +100z | The weapon targets Magic Defense instead of Defense. |
Hunter | +300z | The weapon deals 5 extra damage to creatures of a particular Species. |
Piercing | +400z | Damage dealt by the weapon ignores Resistances. |
Dual Hunter | +500z | The weapon deals 5 extra damage to creatures belonging to one of two particular Species. |
Multi | +1000z | Attacks with the weapon have multi (2). |
Status | +1500z | Each target hit by the weapon suffers (choose one: dazed, shaken, slow, weak). |
Status Plus | +2000z | Each target hit by the weapon suffers (choose one: enraged, poisoned). |