Weapons


Arcane Category


Weapon Price Accuracy Damage Details
Staff 100z 【WLP + WLP】 【HR + 6】physical Arcane, Two-handed, Melee
Tome 100z 【INS + INS】 【HR + 6】physical Arcane, Two-handed, Melee

Bow Category


Weapon Price Accuracy Damage Details
Crossbow 150z 【DEX + INS】 【HR + 8】physical Bow, Two-handed, Ranged
Shortbow 200z 【DEX + DEX】 【HR + 8】physical Bow, Two-handed, Ranged

Brawling Category


Weapon Price Accuracy Damage Details
Unarmed Strike 0z 【DEX + MIG】 【HR + 0】physical Brawling, One-handed, Melee, Automatically equipped in each empty hand slot
Improvised (Melee) 0z 【DEX + MIG】 【HR + 2】physical Brawling, One-handed, Melee, Breaks after the attack
Iron Knuckle 150z 【DEX + MIG】 【HR + 6】physical Brawling, One-handed, Melee

Dagger Category


Weapon Price Accuracy Damage Details
Steel Dagger 150z 【DEX + INS】+1 【HR + 4】physical Dagger, One-handed, Melee

Firearm Category


Weapon Price Accuracy Damage Details
Pistol✦ 250z 【DEX + INS】 【HR + 8】physical Firearm, One-handed, Ranged

Flail Category


Weapon Price Accuracy Damage Details
Chain Whip 150z 【DEX + DEX】 【HR + 8】physical Flail, Two-handed, Melee

Heavy Category


Weapon Price Accuracy Damage Details
Iron Hammer 200z 【MIG + MIG】 【HR + 6】physical Heavy, One-handed, Melee
Broadaxe✦ 250z 【MIG + MIG】 【HR + 10】physical Heavy, One-handed, Melee
Waraxe✦ 250z 【MIG + MIG】 【HR + 14】physical Heavy, Two-handed, Melee

Spear Category


Weapon Price Accuracy Damage Details
Light Spear✦ 200z 【DEX + MIG】 【HR + 8】physical Spear, One-handed, Melee
Heavy Spear✦ 200z 【DEX + MIG】 【HR + 12】physical Spear, Two-handed, Melee

Sword Category


Weapon Price Accuracy Damage Details
Bronze Sword✦ 200z 【DEX + MIG】+1 【HR + 6】physical Sword, One-handed, Melee
Greatsword✦ 200z 【DEX + MIG】+1 【HR + 10】physical Sword, Two-handed, Melee
Katana✦ 200z 【DEX + INS】+1 【HR + 10】physical Sword, Two-handed, Melee
Rapier✦ 200z 【DEX + INS】+1 【HR + 6】physical Sword, One-handed, Melee

Thrown Category


Weapon Price Accuracy Damage Details
Improvised (Ranged) 0z 【DEX + MIG】 【HR + 2】physical Thrown, One-handed, Ranged
Shuriken 150z 【DEX + INS】 【HR + 4】physical Thrown, One-handed, Ranged

Armors and Shields


Basic Armors


Armor Price DEF M.DEF Init
No Armor 0z DEX die INS die 0
Silk Shirt 100z DEX die INS die +2 -1
Travel Garb 100z DEX die +1 INS die +1 -1
Combat Tunic 150z DEX die +1 INS die +1 0
Sage Robe 200z DEX die +1 INS die +2 -2
Brigandine✦ 150z 10 INS die -2
Bronze Plate✦ 200z 11 INS die -3
Runic Plate✦ 250z 11 INS die +1 -3
Steel Plate✦ 300z 12 INS die -4

Basic Shields


Armor Price DEF M.DEF Init
Bronze Shield 100z +2 0 0
Runic Shield✦ 150z +2 +2 0

Rare Item Qualities


Defensive Qualities


Quality Cost Effect
Antistatus +500z You are immune to a single status effect.
Resistance +700z You have Resistance to a single damage type (not physical damage).
Amulet +800z You gain a +1 bonus to Magic Defense.
Bulwark +800z You gain a +1 bonus to Defense.
Dual Resistance +1000z You have Resistance to two damage types (not physical damage).
Swordbreaker +1000z You have Resistance to physical damage.
Immunity +1500z You have Immunity to a single damage type (not physical damage).
Omnishield +2000z You gain a +1 bonus to Defense and Magic Defense.
Perfect Health +2000z You are immune to all status effects.

Offensive Qualities


Quality Cost Effect
Magical +100z The weapon targets Magic Defense instead of Defense.
Hunter +300z The weapon deals 5 extra damage to creatures of a particular Species.
Piercing +400z Damage dealt by the weapon ignores Resistances.
Dual Hunter +500z The weapon deals 5 extra damage to creatures belonging to one of two particular Species.
Multi +1000z Attacks with the weapon have multi (2).
Status +1500z Each target hit by the weapon suffers (choose one: dazed, shaken, slow, weak).
Status Plus +2000z Each target hit by the weapon suffers (choose one: enraged, poisoned).